So, it’s just as linear but with maize fields to cloud your perception! As such finding the way out becomes less obvious and most of the rooms, houses you find are empty anyway. The same survive being chased by enemies exists but the most fundamental change is the outdoor areas that are considerably bigger in scale. “Two steps forward, three steps back” is how I’d say the mechanics were tweaked. But all in all, the more psychological components to analyze made it surpass the first, lore-wise~ While you were a “witness” in OST- this time you’re the “messiah”, which is a huge paradigm shift in how scares are perceived. Sybil were a nice touch but too frequently sandwiched between crucial segments, which has purpose in lore, but it is blatantly obvious and just padding. Which totally tested my faith as I didn’t get most of the references in the God ramblings.įlashbacks to St. Remember the religious undertones in Outlast? Well now you get whole sermons and church services. It’s clear that Outlast 2 (OST2) studied precisely what made the first so iconic, and yet chose on the wrong elements to feature. But it wasn’t a deal breaker for me because as with the religious nuttiness and fanaticism, the plan was to indoctrinate you into a “true” believer. As it turns out, that prayer does get answered ONLY if you managed to procure a super-secret document which negates much of the interpretation of the game’s events. I like how they went in a “whole new direction” with the plot this time, but I couldn’t stop thinking what exactly made it an “Outlast” game. Separation may not be the worst as they’ve become unwitting news themselves, on top of the rest they’ll discover~ Before much reporting is done, a flash of light explodes, and their chopper crash-lands.
The pair are en route to Arizona presumed origins of a bizarrely murdered pregnant Jane Doe.
You are Blake Langermann- assistant, camera guy and husband to reporter Lynn. "…You LYNN, Manipulative, and Sorry Sack of-!”